Metallic Gear 2: Strong Snake’s defining attribute is texture. Metallic Gear formed an preliminary world, and Metallic Gear 2 ornaments on that world by including frictions that complicate the participant’s earlier relationship with the collection. The outcomes are sometimes inconsistent; Metallic Gear 2 is a recreation with a attain that exceeds its grasp however, additionally, an intoxicating and plain confidence.
Metallic Gear 2: Strong Snake got here out in 1990 in Japan on the MSX2 residence pc, three years after the unique Metallic Gear. Throughout these three years, a special sequel referred to as Snake’s Revenge got here out in North America. Collection designer Hideo Kojima claimed that he was unaware of the sport till considered one of its builders advised him about it, and in line with him, they stated Snake’s Revenge was “not the authentic Snake” and that he ought to make his personal sequel. At the moment, Kojima stated he had loved Snake’s Revenge, however later, he described it as “crap.”
This story is a part of an ongoing collection analyzing the Metallic Gear video games.
Regardless of the case, Metallic Gear 2: Strong Snake proceeded that very same yr, though it wasn’t launched within the States till the 2005 Subsistence version of Metallic Gear Strong three: Snake Eater (fan translations of the sport did exist sooner than that). Kojima led as the sport’s designer, aided by a gaggle of loyal programmers, character designers, composers and mech designers who would all assist him reforge the collection and rebuild the legacy of Metallic Gear’s lethal fortress, Outer Heaven.
Metallic Gear’s plot was easy: Outer Heaven was constructing a lethal strolling tank referred to as Metallic Gear. Strong Snake wanted to destroy it. The corresponding motion was an easy and uncomplicated stealth gaming gauntlet that concluded with a remaining twist: the betrayal of Snake by his commander Massive Boss. Metallic Gear 2: Strong Snake repeats the overall body: the fortress nation of Zanzibar Land is stockpiling nuclear weapons and constructing a brand new Metallic Gear. Snake, with assistance from a radio help group, is as soon as once more despatched in to get rid of it. However this core conceit is nestled on the middle of a brand new and extra difficult framework.
Metallic Gear 2 provides extra sci-fi lore and political machinations that forged a veneer of maturity over proceedings. The recreation relays its arrange via a prolonged opening cutscene: it’s the late 1990’s and nationwide politics are stabilizing, the specter of nuclear conflict waning. Zanzibar Land’s stockpiling of nukes upsets that worldwide equilibrium. On the similar time, oil assets start to dry up. Czech biologist Dr. Kio Marv creates “OILIX,” a microbe that synthesizes petroleum however he has been kidnapped by Zanzibar Land’s forces earlier than the method could possibly be revealed to the remainder of the world. Snake’s mission isn’t just to destroy an enormous dangerous robotic, it’s a activity meant to take care of a utopian established order. If he rescues Marv and disables Zanzibar Land’s nuclear stockpile, the world can return to its utopian state.
General, this framing is extra optimistic than the video games to comply with within the collection, however the satan is within the particulars. These particulars present that, deep down, Metallic Gear 2 is a recreation about invalidating participant achievements. The recreation’s narrative body lays the groundwork for a correct Metallic Gear timeline and introduces the concept the world has been marching on with out Strong Snake (or the participant), which performs into Metallic Gear 2’s core theme of undermining any sense of success that Snake or the participant felt after the top of Metallic Gear. Sequels typically undo the tidy endings of earlier video games in a collection, and Metallic Gear 2 is not any exception.
Metallic Gear 2 seems to be again on the participant’s conquest of Outer Heaven, posits the peaceable way forward for that victory, and declares that it’s an impossibility. There’s all the time one other fort; there’s all the time one other villain. This is applicable each to Snake as a online game protagonist and to the participant. How dare they consider they will win something, when Kojima and his staff can nonetheless construct yet one more Metallic Gear to destroy and yet one more locale to infiltrate?
To this finish, Metallic Gear 2 expands on Metallic Gear’s stealth gameplay with quite a lot of thrives and situations that deemphasize participant management. Enemies get a larger vary of actions, and the setting now boasts much more methods to stymie the participant. Stealth within the first Metallic Gear was an absolute binary. The second the participant walked into an enemy’s line of sight, an alert would set off. Metallic Gear 2 retains this design selection, however whereas guards in Metallic Gear solely ever confronted one course, guards now can flip their heads in an arc in entrance of them. Consequently, gamers approaching Metallic Gear 2 utilizing the identical methods as within the earlier recreation will discover guards can understand them with larger ease. Stealth stays primarily about blocking line of sight, however as a result of that line of sight has expanded, there’s a larger risk for failure.
This design determination robs gamers of energy, which inserts the sport’s general theme, but in addition embodies one among Metallic Gear 2’s bigger issues. These new complexities and textures serve so as to add a higher verisimilitude to the sport world, however they by no means fairly land as meant, resulting from how obscure Metallic Gear 2 is concerning the participant’s danger of detection.
Zanzibar Land is replete with patrolling guards; these guards can now find yourself on buildings with various levels of verticality. This may be seen the primary flooring of Constructing 1. The middle of the room stands upon raised platforms, with a small pathway across the perimeter. Whereas there are not any guards patrolling the decrease path, there are a number of on the upper platform. The participant can information Snake by means of the decrease degree nook with out detection, however in numerous locations—such because the guarded platform on the very prime of the map—an enemy can flip their head to look down from their place and see Snake, triggering an alert. That is apparently as a result of Snake’s peak on the map nonetheless matches the guards on the platform however even that is unclear. On this area, the principles aren’t solely constant. Typically these above you can’t see you; in different instances, they may. Guard head turns are delicate, making it onerous to know should you’re on the sting of their sight or about to be seen. This could make the preliminary infiltration of Zanzibar Land far harder than Outer Heaven, because the participant is required to study the distinctive peculiarities of every map display and can’t depend on persistently enforced guidelines for the sport’s topology.
Metallic Gear 2 additionally introduces an iconic device that, in concept, would assist the participant out: the radar. This three×three grid sits on the prime of the display, displaying adjoining places and marking enemies as blinking white dots. Its function is to permit gamers an opportunity to deal with the sport’s tough format and enhanced guard conduct. In apply, this doesn’t all the time occur. The radar has a serious flaw: it doesn’t present what course a guard is wanting, neither the cardinal course nor the place of their gaze. This limits the radar’s practicality, making it right into a software for understanding guard patrol paths solely. Metallic Gear 2 is a step in the direction of granting the participant additional info for stealth navigation functions, nevertheless it’s an imperfect step.
Later video games improved on this by including a small cone of imaginative and prescient to the enemy dots on the radar grid, letting the participant know the vary of detection and a guard’s imaginative and prescient. Metallic Gear 2’s radar was an early instance of the franchise including tactical instruments, however its minimalist nature is in accordance with the sport’s impulse to undercut the participant. Nonetheless, even this incomplete useful resource provides extra shade to the spectrum of participant selections and expands the canvas of potential techniques. If you understand a guard’s patrol, you possibly can reliably arrange mines of their path. If you realize they’re approaching from behind you, you’ll be able to crawl right into a vent and conceal.
The recreation’s tactical depth is additional broadened by the addition of environmental elements that may have an effect on detection. Zanzibar Land encompasses a a lot greater quantity of flooring varieties that may generate noise, which pulls guard consideration. There at the moment are deep sewers with forceful currents, in addition to chilly, sneeze-inducing temperatures that may additionally pull guards’ focus, darkish rooms through which turning on a light-weight change will wake sleeping guards, and extra. Metallic Gear’s pure binary stealth has been dismissed in favor of a way more difficult world that, forces the participant to depend on instruments and devices extra typically than earlier than. In any case, you don’t have to activate that mild change if in case you have a useful pair of night-vision goggles.
In contrast to Metallic Gear, none of those concepts is totally built-in into a bigger entire. Metallic Gear 2 is a collection of particular person areas and infrequently repeating situations. This can be a world now, not merely a recreation dungeon. This isn’t Snake’s playground or Kojima’s fortress a lot as it’s a collection of areas belonging to the guards. Every new hazard is a check of participant mettle, but in addition a way of de-emphasizing their significance. The world pushes again, not merely with the guards’ watchful eyes, but in addition in its spatial design. All of this combines to create a recreation that’s wealthy, tangible, and in addition irritating.
The swamp within the jungle between Buildings One and Two, for instance, have to be traversed so as to discover the jail the place Dr. Madnar, the designer of the newest Metallic Gear, is being held. Navigation by means of this swamp is determined by following a extremely particular and invisible multi-screen spanning path. To seek out the right areas to face on, the participant should poke and prod via the swamp. Wandering off the trail for too lengthy means on the spot demise.
The swamp is each fantastic and agonizing to traverse. On the one hand, the sport’s mechanics seize a way of uncertainty, engagement, and reckoning with the world. On the opposite, the sport gives no actual hints about the place to go, and the method of figuring that out is tedious. This encapsulates Metallic Gear 2: it’s wealthy and soupy with interplay however precarious and susceptible to sending the participant into sudden catastrophe.
As soon as Snake finds the constructing Dr. Madnar is meant to be in, he finds nothing in sight. The room is empty apart from an odd tapping noise. The answer, as relayed by a radio help character, is for the participant to do, not Snake. They need to confer with the sport’s guide and decode the faucets utilizing a cipher. It will reveal Madnar’s radio frequency, which the participant can then name to progress within the recreation. Whereas it’s potential to have a radio character full the duty for you, this specific puzzle is Metallic Gear 2’s boldest try and introduce texture to the sport. It’s also a step in the direction of separating Snake from the participant, which Metallic Gear Strong will ultimately construct on. It factors to the world outdoors of the sport, the extra-text, forcing gamers to interact with bodily supplies and in-game sounds, thereby turning into hyper-aware of the sport as a world they’re viewing but in addition one they will contact and listen to. In isolation, this phase of Metallic Gear 2 efficiently expresses its dedication to complication, texture, and derailing the participant. However this is only one piece in a bigger puzzle.
Metallic Gear 2’s impulse to complicate and diminish participant energy can also be evident in its inclusion of a extra absolutely realized story. Metallic Gear had a primary plot and a few twists, such because the betrayal of Snake’s commander, Massive Boss, however it had few precise cutscenes and little improvement of character relationships. Metallic Gear 2 consists of extra narrative cutscenes, the power to name quite a few radio help teammates for world constructing functions, and a narrative that locations its motion right into a wider political and emotional context, one which undermines each Strong Snake and the participant.
The diminishment of Snake’s success can been felt within the aftermath of the primary boss struggle towards Black Ninja. Black Ninja is revealed to be Kyle Schneider, a member of the Outer Heaven resistance motion from the primary recreation. After the occasions of Metallic Gear, he was captured by NATO and experimented on by NASA; these experiments turned him into harmful fighter (someway). He’s the primary of many characters who assume a techno-ninja mantle inside the collection; variations of this plot level repeat all through the setting’s fictional historical past. In Metallic Gear 2, Schneider’s look complicates the participant and Snake’s relationship to the established order. Sure, Snake (and the participant) stopped Massive Boss, and Metallic Gear was destroyed, however the world inside the recreation stored turning after the MSX console was turned off. Allies suffered. World powers tormented the weak. Not everybody was saved. In an early period of online game plots, the reveal of Schneider’s id was a radical subversion of the “beat the boss, save the world” promise.
Metallic Gear 2 tells a narrative of criss-crossing motivations and objectives. The recreation’s drive to strip Snake of his management—one thing later video games would proceed with much more viciousness—essentially requires a string of betrayals and loss. You get to play the position of a hero within the Metallic Gear collection, however ranging from Metallic Gear 2 onward, this isn’t meant to be an influence fantasy (though gamers are likely to ignore this.) Snake is turning into a tragic hero, and that arc will proceed for the remainder of the collection. The crux of this sentiment is discovered within the destiny of two characters: Gray Fox and Gustava Heffner.
Gray Fox was one of many hostages rescued in Metallic Gear, an elite comrade and one in every of Strong Snake’s solely associates. Within the first recreation, Gray Fox did little greater than supply a touch as soon as rescued. Right here, he performs a bigger position within the recreation’s occasions, having allied with the forces of Zanzibar Land and their mysterious commander. Kojima and his workforce appear to please in position reversal and subversion, with Metallic Gear video games typically recontextualizing or deconstructing character relationships between video games. Gray Fox is a chief instance.
His motivations to shift to villainy are largely unknown at first, as we don’t get to see his aspect of the story, however this reveal stresses the collection’ dedication to an ever-moving political panorama. The world stored going after the participant turned off Metallic Gear, and Gray Fox went from ally to enemy. Most of the bosses Snake faces within the recreation get launched and dispatched with little fanfare. However Fox’s arrival into the plot round half-way via the sport marks the second when Metallic Gear 2 narratively breaks from the straightforward sneak-mission setup of Metallic Gear into one thing with extra private stakes.
Those self same private stakes additionally come up in one other plot level, one which that turned an unlucky development in Metallic Gear video games to comply with: the demise of a lady. On this recreation, it’s Snake’s ally Gustava Heffner.
Snake is betrayed by an in depth ally (Gray Fox) whereas escorting a scientist (Madnar.)
Bare Snake (aka Massive Boss) is betrayed by an in depth ally (The Boss) whereas escorting a scientist (Sokolov.)
1 / 2
Gustava, first launched in Metallic Gear 2, is a Czech State Safety operative who allies with Snake to destroy Metallic Gear. She is one in every of two ladies within the recreation, the opposite being the undercover CIA agent Holly White. The recreation additionally provides her a sophisticated backstory. Earlier than turning into a safety operative, Gustava was an Olympic ice skater. She additionally was in a relationship with Gray Fox earlier than the occasions of this recreation. Their breakup, in addition to Gustava’s subsequent failure to seek out asylum within the West, was a part of what led her to go from skater to spy.
In Metallic Gear 2, Snake first rendezvouses with Gustava in a lady’s restroom—a state of affairs later repeated with Metallic Gear Strong’s Meryl Silverburgh. From there, the duo rescues Dr. Madnar and approaches a bridge. There, Gray Fox enters within the newly constructed Metallic Gear D. He fires a missile on the social gathering and captures Madnar, leaving Gustava to die.
Metallic Gear 2’s narrative, just like the earlier recreation’s state of affairs design, builds additional on the pictures and encounters that repeat all through the collection. Schneider’s position as Black Ninja will get echoed in Gray Fox’s flip because the Cyborg Ninja in Metallic Gear Strong and Raiden’s later techno-ninja standing in Weapons of the Patriots. A sequence on this recreation the place Snake should tail a guard captain by way of the jungle will get remixed afterward in Weapons of the Patriots, the place he follows a resistance member via foggy European streets. Gray Fox’s betrayal on the bridge in Metallic Gear 2 is included into the Boss’ defection within the first a part of Metallic Gear Strong three: Snake Eater when Bare Snake makes an attempt to rescue the Russian scientist Sokolov. The setup right here is once more acquainted: Bare Snake can also be betrayed on a bridge by an in depth ally whereas escorting a scientist.
Viewing the Metallic Gear collection holistically means perceiving these patterns, the remixes, and their implications. Gustava’s dying marks the beginning of a special sample: disposal of girls for the sake of including depth to male character’s ache. Gustava is just not even within the recreation for very lengthy. In my Twitch playthrough, she survived for 13 minutes out of the eight hours it took me to finish the sport.
Analyzing Metallic Gear means acknowledging a fact, one which Gustava’s dying heralds: this collection has a nasty behavior of short-changing its feminine characters. Gustava, succesful as she is in Metallic Gear 2, finally exists as an adjunct to Snake and Gray Fox’s private vendetta. She is the primary in a line of feminine victims that extends all the best way into Metallic Gear Strong V: the Phantom Ache.
Metallic Gear 2’s narrative elaborations are carried out as frustratingly and inconsistently as its gameplay improvements. The world is broadened because of characters like Schneider and Gray Fox, however it’s tainted by Gustava’s dying. Metallic Gear 2’s plot has a richness to it. However for each query Metallic Gear 2 poses about altering occasions, authorities injustice, or political allegiances, there’s a corresponding stumbling block. Gustava’s dying is one such crucible. Within the context of Metallic Gear 2, her demise is a plot level that solely lasts for a number of irritating minutes. However positioned into the context of the broader collection, it’s an unwell portent.
Strong Snake fights Massive Boss. On this sequence, the participant should scramble to assemble a makeshift flamethrower.
The ultimate third of the sport is devoted to tearing down no matter Snake has left. That begins with Madnar’s betrayal. When Snake finds Madnar and Physician Marv, the latter has already been killed. Holly contacts Snake and divulges Madnar was liable for Marv’s kidnapping and demise. After a boss struggle, Madnar tells Snake learn how to destroy Metallic Gear: assault the legs. Quickly, Snake finds himself nose to nose with Gray Fox and Metallic Gear. Destroying the mech results in a hand-to-hand encounter with Fox (one other set piece that may repeat in a future recreation: Metallic Gear Strong’s struggle towards Liquid Snake). It isn’t sufficient for Snake to destroy Metallic Gear, he should kill his good friend. Even after that, Metallic Gear 2 has a larger reveal: Zanzibar Land’s chief is Massive Boss, who survived the primary recreation.
In my evaluation of Metallic Gear, I explicitly correlated Huge Boss with collection creator Hideo Kojima. Simply as Huge Boss imagines a world of troopers and builds his fortress nations, Kojima builds his video games and makes an attempt to stymie the participant’s incursions with traps and hazards. Metallic Gear 2’s ultimate boss struggle between Snake and Huge Boss—throughout which an unarmed Snake should assemble a weapon to defeat Massive Boss—embodies the continued wrestle between Kojima and the participant. Huge Boss is Snake’s genetic father and commander. Snake has grown underneath his watch and cast himself by way of trials of Huge Boss’ creation. Though Kojima isn’t actually the participant’s father (which might be an unimaginable twist), he nonetheless serves because the creator behind the trials the participant has undergone. Within the stripping on Snake’s allies, the removing of his gear, and invalidation of his victory in Metallic Gear, this recreation illustrates one other violent confrontation between creator and participant. Metallic Gear 2 has additional texture and context, nevertheless it all boils right down to an analogous conclusion: the success of the participant continues to run counter to the creator’s want for an authored and resistant area.
The tragedy of Metallic Gear 2 rests within the obvious lack of ability for creator and participant to coexist with no energy wrestle. For all the gameplay innovation, broader story contexts, and the creation of a richer and extra tangible area, the collection is in stasis. The true Snake expertise, the choice to Snake’s triumphant Revenge, is to be stripped of every part, introduced nose to nose together with your father, and be pressured to kill him. It’s an expertise that may play out again and again all through the franchise. Raiden will kill Solidus in Metallic Gear Strong 2: Sons of Liberty, Massive Boss will kill the Boss in Metallic Gear Strong three: Snake Eater.
Metallic Gear 2 is a exceptional step ahead within the collection’ design and tone, each it’s real innovation and its missteps. However its lasting impact would be the shadowy echos gamers will replay all through the collection. Metallic Gear 2 is the Metallic Gear recreation that followers would replay in a single type or one other for the subsequent 18 years. Its repetitions will reverberate outward and set the stage for each Metallic Gear Strong’s exceptional reconstruction and Sons of Liberty’s gleeful eviscerations.